FUZZBOX PHYSICS
∿ WAVEFORM DISTORTION & FERMENTATION LAB — CALARTS EXPERIMENTAL ANIMATION
SPECTRAL SCULPTOR →
DIGITAL OCTAVIA →
AUDIO OFFLINE
SR:
—
Hz
BUF:
—
⬡ Signal Source
🎙 MIC IN
OSC TEST
📂 LOAD FILE
OSC WAVEFORM
SINE
SAWTOOTH
SQUARE
TRIANGLE
FREQ (Hz)
220Hz
INPUT GAIN
80%
⚠ Use headphones to avoid feedback
⬡ Clipping Algorithm
HARD
SOFT (tanh)
ASYMMETRIC
FOLDBACK
BIT CRUSH
TUBE (even harm)
HALF RECTIFY
Hard clip: f(x) = clamp(x, −T, +T) — abrupt ceiling creates rich odd harmonics. Classic solid-state crunch.
⬡ Drive & Mix
DRIVE / THRESHOLD
50%
BIT DEPTH (crush)
8 bit
WET / DRY MIX
100% W
⬡ Input Waveform (Dry)
⬡ Output Waveform (Post-Distortion)
WET OUT
DRY REF (overlay)
CLIP THRESHOLD
⬡ Frequency Spectrum — Input
⬡ Frequency Spectrum — Output (distortion creates harmonics)
⬡ Spectrogram — Input (time → frequency → amplitude)
⬡ Spectrogram — Output (watch harmonics appear)
⬡ Reverb Chamber — Acoustic Space Simulation
REVERB OFF
ROOM
CONCERT HALL
PLATE
CAVE / TUNNEL
SPRING
DECAY TIME (s)
1.5s
ROOM CHARACTER
50%
REV WET/DRY
40% W
PRE-DELAY (ms)
10ms
⬡ Master Output
OUTPUT VOLUME
70%
▶ PLAYING
OUTPUT LEVEL